
There are some properly cool bits where you swim out of the jaws of a huge dead monster, or into a big suspicious void, and the camera pulls back to emphasise how weak and tiny you are. As in MOI's uncomfortable melding of metal and flesh, Silt's carefully drawn world is disconcerting and strange (though it is perhaps easier to have that effect in black and white than it is in Minute Of Islands' riot of colour). Each time you do you are returned to a strange void world where you enter an underwater machine that is simultaneously advanced and ancient. Each boss is possibly a giant animal, but possibly also a giant machine, and the opening of the game is a weird little poem telling you to steal the power from these goliaths steal it from their eyes. The Minute Of Islands association comes from the biomechanical weirdness. It's a gradual increase in the complexity and difficulty. Each area introduces one or two new concepts and fishies, and you are then put to the test in a boss fight against a very large creature, but where the boss fight is another multi-step puzzle (use hammer-head fish to break rocks in a certain order, etc.).

Or into a crab to get past a gauntlet of blades, then a teleporting skate to get into a room of electric eels, then into an eel to power on an engine. Warp into a long, fast fish to speed through the gauntlet of snapping anemone-like things, then into a school of tiny fish that you then dunk in poison and use as bait. Those are but a three, and often you have to chain posession into several animals in succession to solve a puzzle. A piranha can bite through wires or chains that obstruct your path, crabs can break mechanical obstacles with their hard shells, and what look like skates or rays can teleport a short distance. And these little fishies do have abilities. As the diver you don't have many abilities - you can shine a torch out of your face and swim a bit faster if you want - but you can vomit a proping tentacle made of light out of your helmet, and transmit you soul into nearby fish. So in that sense it isn't a platformer, because you're floating around, but there are puzzles to do with traversal and obstacles in the environment, so it tracks. In it you play a diver, or possibly a haunted deep-sea diving suit, swimming around a strange, 2D, side-on aquatic nightmare all in black and white and grey.

But having mentioned the later, and because people who like Gormenghast really bloody like Gormenghast (a reasonable position), and respond to its evocation like Chekhov's dogs let loose at the eleventh annual Ringing World National Youth Championship competition, I'm now going to have to temper expectations back down. Other free-wheeling associations I have made include Minute Of Islands and, most weirdly, Gormenghast. Y'know the ones? Silt is a Limbolike, only it's Limbo under the sea. Has anyone coined the term Limbolike yet? 2D side-scrolling platformers that are a bit Tim Burton-y, and possibly in monochrome. IT IS A VIOLATION PUNISHABLE UNDER LAW FOR ANY PERSON UNDER THE AGE OF TWENTY-ONE TO PRESENT ANY WRITTEN EVIDENCE OF AGE WHICH IS FALSE, FRAUDULENT OR NOT ACTUALLY HIS/HER OWN FOR THE PURPOSE OF ATTEMPTING TO PURCHASE ANY ALCOHOLIC BEVERAGE.Silt has immaculate undersea monster vibes, but finicky puzzle solutions and ungenerous checkpointing make them hard to properly enjoy.
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